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 Grawk, App

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Incognito



Posts : 8
Join date : 2009-02-01

Character sheet
Race:
Level: 1
Hit Points:
1/1  (1/1)

PostSubject: Grawk, App   Tue Feb 17, 2009 8:57 am

Grawk
Male
250lbs 2.8 meters tall
Super Mutant

Traits: Bruiser (+2 Str, -2 AP), Ham Fisted (Free Unarmed Tag, -20% to Small Guns, First Aid, Doctor, Repair, Science, Lockpick).
Strength (5 – 13): 8 [+2]: 10
Perception (1 – 11): 5
Endurance (4 – 11): 9
Charisma (1 – 7): 3
Intelligence (1 – 11): 3
Agility (1 – Cool: 6
Luck (1 – 10): 6

Hit Points: 43
Armor Class: [Base: 6] + [Armor: ?]: ??%
Action Points: 8 [-2]: 6
Carry Weight: 275 Lbs.
Melee Damage: 5

Poison Resistance: [End 9 x 5 + Racial]: 65%
Radiation Resistance: [End 9 x 2 + Racial]: 68%
Gas Resistance: 0 Inhaled/0 Contact
Electricity Resistance: 0
Damage Resistance: 25%

Sequence: 10
Healing Rate: 3
Critical Chance: 6%

- Small Guns: 29 [-20]: 9%
- Big Guns: 12% [TAG]: 32%
- Energy Weapons: 12%
- Unarmed: 62% [TAG]: 82%
- Melee: 52% [TAG]: 72%
- Throwing: 24%
- First Aid: 28 [-20]: 8%
- Doctor: 13 [-20]: 0%
- Sneak: 23%
- Lockpick: 21 [-20]: 1%
- Steal: 18%
- Trap: 21%
- Science: 12 [-20]: 0%
- Repair: 9 [-20]: 0%
- Pilot: 22%
- Speech: 15%
- Barter: 12%
- Gamble: 30%
- Outdoorsman: 24% [TAG]: 44%

Racial

Mutants enjoy a 50% Radiation Resistance bonus and a 20% Poison Resistance bonus,
and gain a perk every 4 levels. They gain an additional 2 hit points per level. Mutants cannot easily use small arms; when using a weapon that requires a roll on the small guns skill, mutants make the roll as if their Perception were two points lower. Mutants gain a 25% bonus to their Damage Resistance for all types of attacks, too. Mutants can easily live 200 years beyond when they were "dipped." Mutants born of a mutant-mutant union mature at the same rate a human does, and generally live around 250 years. Mutants cannot wear armor designed for humans; they just don't make it their size. Someone in that vast wasteland might, however.

Equipment:

Description:

History:

(to be continued....also im not sure how much starting bottlecaps are, if i knew that id add equipment.)
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Piebald Pete

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Posts : 23
Join date : 2009-01-30
Age : 31

Character sheet
Race: Ghoul
Level: 1
Hit Points:
30/30  (30/30)

PostSubject: Re: Grawk, App   Tue Feb 17, 2009 4:43 pm

Schwarzwald has been rolling for our starting caps so far, but you could put the rest of the eq up if you like
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Piebald Pete

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Posts : 23
Join date : 2009-01-30
Age : 31

Character sheet
Race: Ghoul
Level: 1
Hit Points:
30/30  (30/30)

PostSubject: Re: Grawk, App   Tue Feb 24, 2009 6:04 pm

I don't know if Incognito is waiting on Schwartz for the go ahead or if Schwartz is waiting for the full sheet to accept it, someone should say something.

Far as I can see looks good so far, you should go ahead and draft a history and description. Any little mathematical errors can be fixed with little or no affect on the history.
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Incognito



Posts : 8
Join date : 2009-02-01

Character sheet
Race:
Level: 1
Hit Points:
1/1  (1/1)

PostSubject: Re: Grawk, App   Sat Feb 28, 2009 4:58 am

I apologise ive been slacking. Just started work again after a 3 month pow wow and ive been shattered. My history will be up soonish, although if i could get a roll on the starting amount of credits thatd be ace as well.
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Schwarzwald

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Posts : 23
Join date : 2009-01-30
Location : Denmark

PostSubject: Re: Grawk, App   Mon Mar 09, 2009 5:05 am

Incognito wrote:
I apologise ive been slacking. Just started work again after a 3 month pow wow and ive been shattered. My history will be up soonish, although if i could get a roll on the starting amount of credits thatd be ace as well.

Sorry but your history may or may not change the amount of caps, just like it may or may not change your starting gear.

And it's ok mate, I'm personally stressed out about having to move and stuff so your not alone.
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