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 Harrow Char Sheet

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Harrow

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Posts : 16
Join date : 2009-01-30

Character sheet
Race: Human
Level: 1
Hit Points:
32/32  (32/32)

PostSubject: Harrow Char Sheet   Fri Feb 06, 2009 2:53 am

I put up the same character sheet I used on the last forum in my own character sheet page, as I intend to play the same character.

However, I changed the 12-gauge shotgun to a sawed-off one - they're the same price. But then I read the other thread and saw that you have some reservations to characters starting out with shotguns, so... feel free to go over my equipment list with a fine comb and tell me what stays and what goes.

Ideally, Harrow would want to use rifles or pistols with a long range on them, since he is (intended to be) a sniper.


edit: Actually, I may want to switch one of my Tag skills, and change it from Repair to Traps (boom!).
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Schwarzwald

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Join date : 2009-01-30
Location : Denmark

PostSubject: Re: Harrow Char Sheet   Fri Feb 06, 2009 7:14 am

well you could either A: dump all your stimpacks and 4d10 worth of caps. to keep you shutgun along with 8 rounds (or dump your armor and 2 stimpacks, but no caps penalty)

or B: dump a single stimpack, and start off with the same rifle as Pete (or dump two stimpacks to get the one thats slightly better: being the M17-A carbine, has 2 more damage but 10 less range basicly.)

or C come up with something else of about this amount of 'value' to dump and propose.
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Schwarzwald

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Location : Denmark

PostSubject: Re: Harrow Char Sheet   Fri Feb 06, 2009 4:07 pm

rolling for harrows caps: 50+2d10
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Schwarzwald

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Location : Denmark

PostSubject: Re: Harrow Char Sheet   Fri Feb 06, 2009 4:07 pm

The member 'Schwarzwald' has done the following action : Dice roll

'd10' : 10, 4
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